No description
- C 61.8%
- Odin 37.7%
- Python 0.4%
- GLSL 0.1%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| .vscode | ||
| examples | ||
| examples-res | ||
| tlr | ||
| .editorconfig | ||
| .gitignore | ||
| build.py | ||
| flake.lock | ||
| flake.nix | ||
| odinfmt.json | ||
| ols.json | ||
| README.md | ||
Tailor (Very much WIP)
A simple game framework in Odin. The idea is to have a GPU wrapper similar to Sokol's, but with more out of the box support for more modern features. Right now only supports Vulkan as a backend, but I would like to support more backends in the future.
Dependencies
- Odin and Odin core master branch
- Vulkan 1.3
- stb_truetype
Linux Dependencies
- xkbcommon
- X11
- xcb
- xcb-icccm
- xcb-xkb
- xkbcommon-x11
- Wayland (TODO)
Project status
- Has XCB and Win32 windowing
- Base graphics layer has vulkan
- Draw module can draw basic shapes, textures, and text
- GUI module is WIP and has some very basic widgets